Wednesday, April 6, 2011

Video/online games & violence

I have a secret.  This is a bit hard to admit. 

But I read an article today that gave me courage.

Like all good thought-provoking articles, it also made me a bit sad.

First I have to get this off my chest.
I have never played World of Warcraft.
Truth be told, I never wanted to play WoW. 

I have, however killed before. In real life. Hundreds of times.

Watching life ebb out of an animal is one of the saddest things I have ever seen.  I have never killed another human but I imagine that would be even worse. 

To me, having seen real life death so many times, I have no desire to kill in a video game.  But apparently lots of other people do.

The game violence study is by Edward T. Vieira, Jr., Ph.D. He said  
"Certainly not every child who continues to play violent video games is going to go out and perpetrate a violent act, but the research suggests that children — particularly boys — who are frequently exposed to these violent games are absorbing a sanitized message of ‘no consequences for violence' from this play behavior. The concern arises when children are taking in this message and there is a convergence of other negative environmental factors at the same time, such as poor parental communication and unhealthy peer relationships."
No game is a substitute for real parental and real life friend relationships.  But we have an incredibly loyal following who believe that we are in on to something in what we are doing. In our game players are REWARDED for empathy, compassion, caring and nurturing.




Stop by and adopt a pony at our club and see what I mean.

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